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Welcome back to User Experience!
If you remember from last time, our class was making an interface that changes your emotion with the press of a button. That was for an earlier set of assignments. You haven't missed anything! The version I posted in the blog post was the final version.
Now, we're working on something else! An app based on The Five That Drive.
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If you don't know, The Five That Drive is an ideation/creativity/problem-solving tool. To use it, you ask yourself questions about a problem or product, specifically starting with 1 of 5 words - Who, What, When, Where, or Why.
We frequently start with "Who are the stakeholders and what do they want?"
In my interpretation of the app, you specify your problem and career and the app uses it to generate the appropriate Five That Drive questions. Originally, this was the ONLY purpose of the app. The only external connection was to let you talk to other people in online lobbies.
However, the direction changed quite a bit in response to user interviews. It became a tool for companies – it retains all the original functionality, but now business owners can pay to customize the app and distribute it to their customers. They can send out surveys and collect data remotely via the customized app.
It shows how important it is to consult your user base before getting too far into development. We're only in the flow diagram and prototype phase – pivoting would have been much harder if we hadn't talked to anyone until late in development!
You always need to remember that as the designer, you already know where everything is and how to get to it. It may be intuitive for you, but a new user can easily get lost.
That applies to many things. Apps, games, tools... almost any interactive medium you can think of should be tested in this way.
You can look at my flow diagram and partial prototype here.
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